AI Insights · Timothy · April 2021
Q1 2021 US Android Performance of Top Puzzle/Riddle Games
A glimpse into the performance of the top 5 puzzle and riddle games on the Android platform in the United States for the first quarter of 2021, as provided by Sensor Tower.
The first quarter of 2021 has been an intriguing period for puzzle and riddle games on the Android platform in the United States. Sensor Tower's data offers us a detailed look at how these games have fared in terms of downloads, revenue, and active users.
Brain Test: Tricky Puzzles saw a fluctuating download trend starting with over 46K in late December and peaking at around 47K in mid-February, before dipping to approximately 37K by the end of March. Weekly active users followed a descending pattern, from over 305K at the end of December to roughly 274K by March's close. Revenue saw an impressive climb, starting at about $1.7K and reaching nearly $9.5K in the final week of March.
Brain Test 2: Tricky Stories experienced a downward trend in downloads, with approximately 29K in late December, which declined to around 13K by the end of March. The weekly active users also saw a decrease from 146K to 82K in the same period. However, revenue showed an upward trajectory from $1.1K to over $3.6K.
Who is? Brain Teaser & Riddles started the quarter with over 100K downloads, which lessened to just above 26K by March. The weekly active users saw a significant drop from 178K to 57K. Revenue trends exhibited a rise and fall, starting at $758, dropping mid-quarter, and then increasing again to $738 by the end of March.
Brain Out: Can you pass it? also witnessed a declining download trend from 100K at the beginning of the period to about 29K at its end. The weekly active users showed a decrease from over 275K to around 155K. Revenue for this game began at $669 and ended the quarter at $282.
Lastly, Girl Genius!, despite being a new release, made a significant impact with its download numbers skyrocketing from 38K to over 454K in the second week of February before settling at around 86K by the end of March. Its weekly active users peaked at nearly 479K in February, then gradually declined to approximately 129K. Since its revenue started at $0, the focus is on the download and active user trends, which showed an initial surge post-release.
For more detailed insights and data on the performance of these applications, Sensor Tower provides a comprehensive analysis. The trends observed in the first quarter provide an interesting snapshot of the puzzle and riddle game category's dynamics on the Android platform in the US market.